Rome total war ii pharaoh splash art12/5/2023 From what I've seen I'm guessing that cap is applied before bonus damage, but have not confirmed this. Actual gameplay will always vary.Īrea attacks have a cap listed. I'm trying to make general approximations as to how the various match ups fair against each other. All I do is pause the game and count the hit points the units have. The unit being attacked is 2, the unit to the right of unit 2 is number 1. When I describe the units taking damage I talk about it using the num pad as a frame of reference. I use the scenario editor and control the units myself and use triggers to have the AI attack move or just engage the units. Making it possible with a few clicks to have units in a staggered formation and standing ground simultaneously. They assume the new formation after you tell them to move. When you select the staggered formation the units do not move at all. Who shoots first, focus fire / micro will play a much more important role. No appreciable difference as walking time counts towards reloading time. Focus fire, micro management and how bad the path finding happens to be are much more important than the formation.ģ. Reducing splash damage from cuirassier by 70%Ģ. Stagger mode is effective against melee area attacks. Reducing splash damage from the falconets by about 70% provided units stay in formation.ġb. Stagger mode is effective against artillery area attacks. skirmisher (volley formation) vs skirmisher (staggered formation)ġa. To look at these I'll use the following tests.ģ. Due to the fact that the back units are further back they will take longer to move into position to fire or not engage the enemy at all.When engaged by melee units, more ranged units may continue using their ranged attacks instead of the normally weaker melee attacks when the formation is engaged by melee units.Units should take less damage from area of effect attacks, such as artillery, as this is the explicit purpose for it, and splash attacks from cuirassier, dopplesoldner and other such units.Some hypothesis on the effects of staggered formation Melee infantry have the cover stance instead. The Staggered formation says that "Extra spacing helps units avoid cannon fire".
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